Friends Gammon

Gammon Variations
revised 2/11/08

Aussie Gammon Cricket ~ Similar to baseball, but only your first rolled double 4's, 5's and 6's rolls count as a crikey whether you can use them or not. All other doubles (1s,2s,3s and duplicate rolls of 4s,5s,6s) don't count as crikeys. Call out your crikeys in the room as you roll them ~
like you would in baseball as CRIKEY 1, CRIKEY 2, and CRIKEY 3 ~ roll three and you lose!

We have a Rule of Seven that is optional for each TD to specify in their tournaments. Members may also use in open play if both players agree before play begins. 

Rule of Seven means that if any player rolls seven playable doubles during any one game, they forfeit the game to their opponent.  Doubles do not count if they are not playable, as in, if you are blocked from using them or on the bar and cannot come off.  If you can use any part of the doubles rolled, it counts as a double.  This rule was created to encourage everyone to finish their game play despite an opponents multitude of doubles.
Please count all doubles with a nice roll and a thank you.  Be honest and polite.


First one to hit their opponent's chip, loses the game. If no one hits, then the game continues to finish as in regular gammon.

In one hit gammon, you are allowed to hit your opponent only once and vice versa.  Anyone hitting the second time in the game loses.  If no second hit is made, then the first to rack all their stones wins.

First one to completely block their home row with two or more chips in each point slot wins the game. (As illustrated by the blue chips below) If no one completes a flat line, then game continues to finish as in regular gammon.

Variations to Flat liner may be played at times and may include:
No Hit/Flat liner -(flat liner with no hitting allowed)

Three strikes and you're out. First one to roll three doubles during any one game loses the game. Opponent must call out your strikes in the room, i.e. "STRIKE 1", "STRIKE 2" and "STRIKE 3". Doubles rolled while on the bar or coming off the bar do not count as strikes. If no one "strikes out" then game continues until someone completes a Home Run (finishes as in regular gammon). Opponent should call out "HOME RUN BY "WINNER'S NAME" in the room.

The objective of this twist is to put two of your opponents chips on the bar at the same time to win the game or complete a regular gammon. This does not have to be done in the same roll but both chips must be on the bar at the same time.

Each round, one board is set by the setting team. One team member plays, the other watches. If either player feels they are in jeopardy of losing, they can tag their partner to play by announcing this to the opposing team and the TD. Once the TD acknowledges the legal tag, the board may be reset to start over with the tagged team member now playing. Both teams do not switch players at the same time unless both tag out so a match/game could be restarted a maximum of twice. One tag per team per round. Once a chip/stone has been racked by either team, tags are no longer allowed in the remainder of the match. You may not tag from the Bar and you must tag before you roll.

Speed gammon is just regular gammon with a time limit determined by the TD usually around 5 minutes. If no winner before the 5 minutes are up, the winner will be determined by who has the most in their home. If both have all men home then the winner is determined by who has the most racked. If that is tied as well, game is reset and a 2 minute sudden death round will start.

Played like regular gammon however anyone who rolls double ones (Snake Eyes) at anytime during the game loses the game.

1,2,3 GAMMON
1,2,3 Gammon You have to roll double 1's double 2's and double 3's in any order and you win even if your on the wall.

Played like regular gammon however anyone who rolls double sixes at anytime during the game loses the game.

Upper bracket games are all regular gammon.  Once you lose a game and drop to the lower bracket, you play no hit until finals round, which is regular gammon.

First one to build two towers of six OR more stones / chips in their home row wins the game. A tower cannot be built in the sixth spot (where your five stones start from). If no one builds the required towers, then game continues to finish as in regular gammon.  

Variations to Towers may be played at times and may include:
No Hit Towers (Towers with no hitting allowed)